mau – jump

Mau still frame

mau – glass simulation

Simulation and render by Piotr Suchodolski.

mau – storyboards

making of the Piglet (Alivia) concept

Otto Shmidt’s works were the main references. If You don’t know his works google him, its worth it.

Pose on the first drawing seems too boring, lazy and unatractiv. It’s not Piglet hitting the flor, it’s rather sleeping piglet, or dead one…

General lack of dynamism.
So i changed it.

First colors. I wanted harmonic, monochromatic and cold palett. It didn’t look like Otto.

There is a reference for the Piglet shader in the corner

Otto concept started to bother me. It just didn’t seemed the right one  here. Not for this particular movie. I love this guys works but i dont want to do worst copies…


I did cracked tiles but that didn’t helped, scene was empty and dull… generally I do not like this image.

…so i searched for new references and i decided to start from skratch (ok, not so much, i liked the drawing) Robh Ruppel in one corner and Paul Felix at another. Both brilliant and inspiring.

There are unpainted, unfinished edges on the pictures. it is cose i just like the effect on traditional painting, when there are unfinished, accidential paint strokes on the edges of the stretcher. To have that effect i covered edges of the file with matte layer and i painted under it.

I let the whole tone to be rather homogeneous. I thought that  the local, or bright color can occur only at those places where direct light hits the surface, otherwise color stay bluish or greyish.

Grid from Vanishing point helped a bit with perspective.

Speculars on the Piglet were hard task.

I helped myself with simple 3d scene done in 15 minutes.

Polishing was the rest of the job.

And i couldn’t miss the spotlighton on the Piglet. Seckondary bounce of light on the nose and the hoof was one of the good elements of the first version of the work.

The end:)




Alivia

Concept for ALIVIA social campaign.


mau-colorboard sample (2)



mau – environment render prev (6)


Model by Łukasz Skurczyński, Rafał Kidziński and me, render by Kamil Pohl, matte, composition, concept by me.


mau – environment render prev (5)

Model by Łukasz Skurczyński and me, render by Kamil Pohl, matte, composition, concept by me.

mau – environment render prev (4)

Model by Łukasz Skurczyński, render by Kamil Pohl, matte, composition, concept by me.


mau – environment render prev (3)

Model by Łukasz Skurczyński, render by Kamil Pohl, matte, composition, concept by me.